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  • Assets
    An asset is the basic unit of content inside WebGUI. Assets can be files, images, articles, CSS, JavaScript, forums, calendars, galleries, applications, and more. Some assets are used to display other assets. Some assets are used to display and manage collateral data. Assets are the base of WebGUI, the main event, the big show, the way to get WebGUI to do what you need.
  • Form Controls
    A significant part of traditional thick client application development over the last two decades has focused on so-called GUI's – graphical user interfaces. A GUI is a means of using visual metaphors and event-driven programming to allow a user to visually control and interact with a program. GUI's feature controls (referred to as widgets by some documentation) which are actual interface components with which the user can directly interact. These include buttons, drop-down lists, text input boxes, and things of that sort which have a defined way to visually respond to interface events. Object-oriented control toolkits (such as Microsoft's Windows Forms© framework, or the QtGui module of Trolltech's Qt© framework) typically use object-oriented techniques like inheritance to facilitate understanding and development.
  • Internationalization
  • Lineage
    Every asset in WebGUI is part of the asset tree. Like a directory tree, the asset tree starts with a Root asset. Every asset descends from the Root asset. And, like a directory tree, every asset (except the Root asset) has a parent. In WebGUI, many assets can contain other assets. Some assets can only contain specific assets, like Calendars can only contain Events. The relationship between a parent asset and its child is stored in the asset table as "parentId".
  • Writing SKUs
    This chapter shows how to write SKUs, subclasses of WebGUI::Asset::Sku, which are assets that tie into the WebGUI Shop. Creating your own SKUs provides your customers a custom shopping experience.
  • Writing Wobjects
    Wobject is short for web object and serves as the plugin type for creating custom applications for your site in WebGUI. Because wobjects are both pluggable and true objects, the possibilities of what you can do are nearly limitless. Applications as simple as a guest book and as complex as complete Human Resources Information Systems have been created for WebGUI. The only limiting factor when it comes to what you can accomplish with wobjects is you.
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